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Measuring 'Popular' Latency
Each player's 'ping' sampled > 10 times per game
Take the median ping for each player, for each game
Define 'Popular' as a player coming back for more
Make cumulative plot of median ping per player per game
Draw dubious conclusions about apparent upper bound on median latencies
- Ponder the multitude of other factors that might make players come back or leave, and whether they matter